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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <!-- * FCKeditor - The text editor for Internet - http://www.fckeditor.net * Copyright (C) 2003-2009 Frederico Caldeira Knabben * * == BEGIN LICENSE == * * Licensed under the terms of any of the following licenses at your * choice: * * - GNU General Public License Version 2 or later (the "GPL") * http://www.gnu.org/licenses/gpl.html * * - GNU Lesser General Public License Version 2.1 or later (the "LGPL") * http://www.gnu.org/licenses/lgpl.html * * - Mozilla Public License Version 1.1 or later (the "MPL") * http://www.mozilla.org/MPL/MPL-1.1.html * * == END LICENSE == * * Sample page. --> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>FCKeditor - Sample</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta name="robots" content="noindex, nofollow" /> <link href="../sample.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="../../fckeditor.js"></script> <script type="text/javascript"> <!-- // FCKeditor_OnComplete is a special function that is called when an editor // instance is loaded ad available to the API. It must be named exactly in // this way. function FCKeditor_OnComplete( editorInstance ) { // Show the editor name and description in the browser status bar. document.getElementById('eMessage').innerHTML = 'Instance "' + editorInstance.Name + '" loaded - ' + editorInstance.Description ; // Show this sample buttons. document.getElementById('eButtons').style.visibility = '' ; } function InsertHTML() { // Get the editor instance that we want to interact with. var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ; // Check the active editing mode. if ( oEditor.EditMode == FCK_EDITMODE_WYSIWYG ) { // Insert the desired HTML. oEditor.InsertHtml( '- This is some <a href="/Test1.html">sample<\/a> HTML -' ) ; } else alert( 'You must be on WYSIWYG mode!' ) ; } function SetContents() { // Get the editor instance that we want to interact with. var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ; // Set the editor contents (replace the actual one). oEditor.SetData( 'This is the <b>new content<\/b> I want in the editor.' ) ; } function GetContents() { // Get the editor instance that we want to interact with. var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ; // Get the editor contents in XHTML. alert( oEditor.GetXHTML( true ) ) ; // "true" means you want it formatted. } function ExecuteCommand( commandName ) { // Get the editor instance that we want to interact with. var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ; // Execute the command. oEditor.Commands.GetCommand( commandName ).Execute() ; } function GetLength() { // This functions shows that you can interact directly with the editor area // DOM. In this way you have the freedom to do anything you want with it. // Get the editor instance that we want to interact with. var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ; // Get the Editor Area DOM (Document object). var oDOM = oEditor.EditorDocument ; var iLength ; // The are two diffent ways to get the text (without HTML markups). // It is browser specific. if ( document.all ) // If Internet Explorer. { iLength = oDOM.body.innerText.length ; } else // If Gecko. { var r = oDOM.createRange() ; r.selectNodeContents( oDOM.body ) ; iLength = r.toString().length ; } alert( 'Actual text length (without HTML markups): ' + iLength + ' characters' ) ; } function GetInnerHTML() { // Get the editor instance that we want to interact with. var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ; alert( oEditor.EditorDocument.body.innerHTML ) ; } function CheckIsDirty() { // Get the editor instance that we want to interact with. var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ; alert( oEditor.IsDirty() ) ; } function ResetIsDirty() { // Get the editor instance that we want to interact with. var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ; oEditor.ResetIsDirty() ; alert( 'The "IsDirty" status has been reset' ) ; } --> </script> </head> <body> <h1> FCKeditor - JavaScript - Sample 8 </h1> <div> This sample shows how to use the FCKeditor JavaScript API to interact with the editor at runtime. </div> <hr /> <form action="../php/sampleposteddata.php" method="post" target="_blank"> <script type="text/javascript"> <!-- // Automatically calculates the editor base path based on the _samples directory. // This is usefull only for these samples. A real application should use something like this: // oFCKeditor.BasePath = '/fckeditor/' ; // '/fckeditor/' is the default value. var sBasePath = document.location.href.substring(0,document.location.href.lastIndexOf('_samples')) ; var oFCKeditor = new FCKeditor( 'FCKeditor1' ) ; oFCKeditor.BasePath = sBasePath ; oFCKeditor.Value = '<p>This is some <strong>sample text<\/strong>. You are using <a href="http://www.fckeditor.net/">FCKeditor<\/a>.<\/p>' ; oFCKeditor.Create() ; //--> </script> <br /> <input type="submit" value="Submit" /> </form> <div> </div> <hr /> <div id="eMessage"> </div> <div> </div> <div id="eButtons" style="visibility: hidden"> <input type="button" value="Insert HTML" onclick="InsertHTML();" /> <input type="button" value="Set Editor Contents" onclick="SetContents();" /> <input type="button" value="Get Editor Contents (XHTML)" onclick="GetContents();" /> <br /> <br /> <input type="button" value='Execute "Bold" Command' onclick="ExecuteCommand('Bold');" /> <input type="button" value='Execute "Link" Command' onclick="ExecuteCommand('Link');" /> <br /> <br /> <input type="button" value="Interact with the Editor Area DOM" onclick="GetLength();" /> <input type="button" value="Get innerHTML" onclick="GetInnerHTML();" /> <br /> <br /> <input type="button" value="Check IsDirty()" onclick="CheckIsDirty();" /> <input type="button" value="Reset IsDirty()" onclick="ResetIsDirty();" /> </div> </body> </html>