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panel
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fckeditor
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editor
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dialog
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fck_spellerpages
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spellerpages
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wordWindow.js
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//////////////////////////////////////////////////// // wordWindow object //////////////////////////////////////////////////// function wordWindow() { // private properties this._forms = []; // private methods this._getWordObject = _getWordObject; //this._getSpellerObject = _getSpellerObject; this._wordInputStr = _wordInputStr; this._adjustIndexes = _adjustIndexes; this._isWordChar = _isWordChar; this._lastPos = _lastPos; // public properties this.wordChar = /[a-zA-Z]/; this.windowType = "wordWindow"; this.originalSpellings = new Array(); this.suggestions = new Array(); this.checkWordBgColor = "pink"; this.normWordBgColor = "white"; this.text = ""; this.textInputs = new Array(); this.indexes = new Array(); //this.speller = this._getSpellerObject(); // public methods this.resetForm = resetForm; this.totalMisspellings = totalMisspellings; this.totalWords = totalWords; this.totalPreviousWords = totalPreviousWords; //this.getTextObjectArray = getTextObjectArray; this.getTextVal = getTextVal; this.setFocus = setFocus; this.removeFocus = removeFocus; this.setText = setText; //this.getTotalWords = getTotalWords; this.writeBody = writeBody; this.printForHtml = printForHtml; } function resetForm() { if( this._forms ) { for( var i = 0; i < this._forms.length; i++ ) { this._forms[i].reset(); } } return true; } function totalMisspellings() { var total_words = 0; for( var i = 0; i < this.textInputs.length; i++ ) { total_words += this.totalWords( i ); } return total_words; } function totalWords( textIndex ) { return this.originalSpellings[textIndex].length; } function totalPreviousWords( textIndex, wordIndex ) { var total_words = 0; for( var i = 0; i <= textIndex; i++ ) { for( var j = 0; j < this.totalWords( i ); j++ ) { if( i == textIndex && j == wordIndex ) { break; } else { total_words++; } } } return total_words; } //function getTextObjectArray() { // return this._form.elements; //} function getTextVal( textIndex, wordIndex ) { var word = this._getWordObject( textIndex, wordIndex ); if( word ) { return word.value; } } function setFocus( textIndex, wordIndex ) { var word = this._getWordObject( textIndex, wordIndex ); if( word ) { if( word.type == "text" ) { word.focus(); word.style.backgroundColor = this.checkWordBgColor; } } } function removeFocus( textIndex, wordIndex ) { var word = this._getWordObject( textIndex, wordIndex ); if( word ) { if( word.type == "text" ) { word.blur(); word.style.backgroundColor = this.normWordBgColor; } } } function setText( textIndex, wordIndex, newText ) { var word = this._getWordObject( textIndex, wordIndex ); var beginStr; var endStr; if( word ) { var pos = this.indexes[textIndex][wordIndex]; var oldText = word.value; // update the text given the index of the string beginStr = this.textInputs[textIndex].substring( 0, pos ); endStr = this.textInputs[textIndex].substring( pos + oldText.length, this.textInputs[textIndex].length ); this.textInputs[textIndex] = beginStr + newText + endStr; // adjust the indexes on the stack given the differences in // length between the new word and old word. var lengthDiff = newText.length - oldText.length; this._adjustIndexes( textIndex, wordIndex, lengthDiff ); word.size = newText.length; word.value = newText; this.removeFocus( textIndex, wordIndex ); } } function writeBody() { var d = window.document; var is_html = false; d.open(); // iterate through each text input. for( var txtid = 0; txtid < this.textInputs.length; txtid++ ) { var end_idx = 0; var begin_idx = 0; d.writeln( '<form name="textInput'+txtid+'">' ); var wordtxt = this.textInputs[txtid]; this.indexes[txtid] = []; if( wordtxt ) { var orig = this.originalSpellings[txtid]; if( !orig ) break; //!!! plain text, or HTML mode? d.writeln( '<div class="plainText">' ); // iterate through each occurrence of a misspelled word. for( var i = 0; i < orig.length; i++ ) { // find the position of the current misspelled word, // starting at the last misspelled word. // and keep looking if it's a substring of another word do { begin_idx = wordtxt.indexOf( orig[i], end_idx ); end_idx = begin_idx + orig[i].length; // word not found? messed up! if( begin_idx == -1 ) break; // look at the characters immediately before and after // the word. If they are word characters we'll keep looking. var before_char = wordtxt.charAt( begin_idx - 1 ); var after_char = wordtxt.charAt( end_idx ); } while ( this._isWordChar( before_char ) || this._isWordChar( after_char ) ); // keep track of its position in the original text. this.indexes[txtid][i] = begin_idx; // write out the characters before the current misspelled word for( var j = this._lastPos( txtid, i ); j < begin_idx; j++ ) { // !!! html mode? make it html compatible d.write( this.printForHtml( wordtxt.charAt( j ))); } // write out the misspelled word. d.write( this._wordInputStr( orig[i] )); // if it's the last word, write out the rest of the text if( i == orig.length-1 ){ d.write( printForHtml( wordtxt.substr( end_idx ))); } } d.writeln( '</div>' ); } d.writeln( '</form>' ); } //for ( var j = 0; j < d.forms.length; j++ ) { // alert( d.forms[j].name ); // for( var k = 0; k < d.forms[j].elements.length; k++ ) { // alert( d.forms[j].elements[k].name + ": " + d.forms[j].elements[k].value ); // } //} // set the _forms property this._forms = d.forms; d.close(); } // return the character index in the full text after the last word we evaluated function _lastPos( txtid, idx ) { if( idx > 0 ) return this.indexes[txtid][idx-1] + this.originalSpellings[txtid][idx-1].length; else return 0; } function printForHtml( n ) { return n ; // by FredCK /* var htmlstr = n; if( htmlstr.length == 1 ) { // do simple case statement if it's just one character switch ( n ) { case "\n": htmlstr = '<br/>'; break; case "<": htmlstr = '<'; break; case ">": htmlstr = '>'; break; } return htmlstr; } else { htmlstr = htmlstr.replace( /</g, '<' ); htmlstr = htmlstr.replace( />/g, '>' ); htmlstr = htmlstr.replace( /\n/g, '<br/>' ); return htmlstr; } */ } function _isWordChar( letter ) { if( letter.search( this.wordChar ) == -1 ) { return false; } else { return true; } } function _getWordObject( textIndex, wordIndex ) { if( this._forms[textIndex] ) { if( this._forms[textIndex].elements[wordIndex] ) { return this._forms[textIndex].elements[wordIndex]; } } return null; } function _wordInputStr( word ) { var str = '<input readonly '; str += 'class="blend" type="text" value="' + word + '" size="' + word.length + '">'; return str; } function _adjustIndexes( textIndex, wordIndex, lengthDiff ) { for( var i = wordIndex + 1; i < this.originalSpellings[textIndex].length; i++ ) { this.indexes[textIndex][i] = this.indexes[textIndex][i] + lengthDiff; } }