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//////////////////////////////////////////////////// // spellChecker.js // // spellChecker object // // This file is sourced on web pages that have a textarea object to evaluate // for spelling. It includes the implementation for the spellCheckObject. // //////////////////////////////////////////////////// // constructor function spellChecker( textObject ) { // public properties - configurable // this.popUpUrl = '/speller/spellchecker.html'; // by FredCK this.popUpUrl = 'fck_spellerpages/spellerpages/spellchecker.html'; // by FredCK this.popUpName = 'spellchecker'; // this.popUpProps = "menu=no,width=440,height=350,top=70,left=120,resizable=yes,status=yes"; // by FredCK this.popUpProps = null ; // by FredCK // this.spellCheckScript = '/speller/server-scripts/spellchecker.php'; // by FredCK //this.spellCheckScript = '/cgi-bin/spellchecker.pl'; // values used to keep track of what happened to a word this.replWordFlag = "R"; // single replace this.ignrWordFlag = "I"; // single ignore this.replAllFlag = "RA"; // replace all occurances this.ignrAllFlag = "IA"; // ignore all occurances this.fromReplAll = "~RA"; // an occurance of a "replace all" word this.fromIgnrAll = "~IA"; // an occurance of a "ignore all" word // properties set at run time this.wordFlags = new Array(); this.currentTextIndex = 0; this.currentWordIndex = 0; this.spellCheckerWin = null; this.controlWin = null; this.wordWin = null; this.textArea = textObject; // deprecated this.textInputs = arguments; // private methods this._spellcheck = _spellcheck; this._getSuggestions = _getSuggestions; this._setAsIgnored = _setAsIgnored; this._getTotalReplaced = _getTotalReplaced; this._setWordText = _setWordText; this._getFormInputs = _getFormInputs; // public methods this.openChecker = openChecker; this.startCheck = startCheck; this.checkTextBoxes = checkTextBoxes; this.checkTextAreas = checkTextAreas; this.spellCheckAll = spellCheckAll; this.ignoreWord = ignoreWord; this.ignoreAll = ignoreAll; this.replaceWord = replaceWord; this.replaceAll = replaceAll; this.terminateSpell = terminateSpell; this.undo = undo; // set the current window's "speller" property to the instance of this class. // this object can now be referenced by child windows/frames. window.speller = this; } // call this method to check all text boxes (and only text boxes) in the HTML document function checkTextBoxes() { this.textInputs = this._getFormInputs( "^text$" ); this.openChecker(); } // call this method to check all textareas (and only textareas ) in the HTML document function checkTextAreas() { this.textInputs = this._getFormInputs( "^textarea$" ); this.openChecker(); } // call this method to check all text boxes and textareas in the HTML document function spellCheckAll() { this.textInputs = this._getFormInputs( "^text(area)?$" ); this.openChecker(); } // call this method to check text boxe(s) and/or textarea(s) that were passed in to the // object's constructor or to the textInputs property function openChecker() { this.spellCheckerWin = window.open( this.popUpUrl, this.popUpName, this.popUpProps ); if( !this.spellCheckerWin.opener ) { this.spellCheckerWin.opener = window; } } function startCheck( wordWindowObj, controlWindowObj ) { // set properties from args this.wordWin = wordWindowObj; this.controlWin = controlWindowObj; // reset properties this.wordWin.resetForm(); this.controlWin.resetForm(); this.currentTextIndex = 0; this.currentWordIndex = 0; // initialize the flags to an array - one element for each text input this.wordFlags = new Array( this.wordWin.textInputs.length ); // each element will be an array that keeps track of each word in the text for( var i=0; i
wi ) || i > ti ) { // future word: set as "from ignore all" if // 1) do not already have a flag and // 2) have the same value as current word if(( this.wordWin.getTextVal( i, j ) == s_word_to_repl ) && ( !this.wordFlags[i][j] )) { this._setAsIgnored( i, j, this.fromIgnrAll ); } } } } // finally, move on this.currentWordIndex++; this._spellcheck(); return true; } function replaceWord() { var wi = this.currentWordIndex; var ti = this.currentTextIndex; if( !this.wordWin ) { alert( 'Error: Word frame not available.' ); return false; } if( !this.wordWin.getTextVal( ti, wi )) { alert( 'Error: "Not in dictionary" text is missing' ); return false; } if( !this.controlWin.replacementText ) { return false ; } var txt = this.controlWin.replacementText; if( txt.value ) { var newspell = new String( txt.value ); if( this._setWordText( ti, wi, newspell, this.replWordFlag )) { this.currentWordIndex++; this._spellcheck(); } } return true; } function replaceAll() { var ti = this.currentTextIndex; var wi = this.currentWordIndex; if( !this.wordWin ) { alert( 'Error: Word frame not available.' ); return false; } var s_word_to_repl = this.wordWin.getTextVal( ti, wi ); if( !s_word_to_repl ) { alert( 'Error: "Not in dictionary" text is missing' ); return false; } var txt = this.controlWin.replacementText; if( !txt.value ) return false; var newspell = new String( txt.value ); // set this word as a "replace all" word. this._setWordText( ti, wi, newspell, this.replAllFlag ); // loop through all the words after this word for( var i = ti; i < this.wordWin.textInputs.length; i++ ) { for( var j = 0; j < this.wordWin.totalWords( i ); j++ ) { if(( i == ti && j > wi ) || i > ti ) { // future word: set word text to s_word_to_repl if // 1) do not already have a flag and // 2) have the same value as s_word_to_repl if(( this.wordWin.getTextVal( i, j ) == s_word_to_repl ) && ( !this.wordFlags[i][j] )) { this._setWordText( i, j, newspell, this.fromReplAll ); } } } } // finally, move on this.currentWordIndex++; this._spellcheck(); return true; } function terminateSpell() { // called when we have reached the end of the spell checking. var msg = ""; // by FredCK var numrepl = this._getTotalReplaced(); if( numrepl == 0 ) { // see if there were no misspellings to begin with if( !this.wordWin ) { msg = ""; } else { if( this.wordWin.totalMisspellings() ) { // msg += "No words changed."; // by FredCK msg += FCKLang.DlgSpellNoChanges ; // by FredCK } else { // msg += "No misspellings found."; // by FredCK msg += FCKLang.DlgSpellNoMispell ; // by FredCK } } } else if( numrepl == 1 ) { // msg += "One word changed."; // by FredCK msg += FCKLang.DlgSpellOneChange ; // by FredCK } else { // msg += numrepl + " words changed."; // by FredCK msg += FCKLang.DlgSpellManyChanges.replace( /%1/g, numrepl ) ; } if( msg ) { // msg += "\n"; // by FredCK alert( msg ); } if( numrepl > 0 ) { // update the text field(s) on the opener window for( var i = 0; i < this.textInputs.length; i++ ) { // this.textArea.value = this.wordWin.text; if( this.wordWin ) { if( this.wordWin.textInputs[i] ) { this.textInputs[i].value = this.wordWin.textInputs[i]; } } } } // return back to the calling window // this.spellCheckerWin.close(); // by FredCK if ( typeof( this.OnFinished ) == 'function' ) // by FredCK this.OnFinished(numrepl) ; // by FredCK return true; } function undo() { // skip if this is the first word! var ti = this.currentTextIndex; var wi = this.currentWordIndex; if( this.wordWin.totalPreviousWords( ti, wi ) > 0 ) { this.wordWin.removeFocus( ti, wi ); // go back to the last word index that was acted upon do { // if the current word index is zero then reset the seed if( this.currentWordIndex == 0 && this.currentTextIndex > 0 ) { this.currentTextIndex--; this.currentWordIndex = this.wordWin.totalWords( this.currentTextIndex )-1; if( this.currentWordIndex < 0 ) this.currentWordIndex = 0; } else { if( this.currentWordIndex > 0 ) { this.currentWordIndex--; } } } while ( this.wordWin.totalWords( this.currentTextIndex ) == 0 || this.wordFlags[this.currentTextIndex][this.currentWordIndex] == this.fromIgnrAll || this.wordFlags[this.currentTextIndex][this.currentWordIndex] == this.fromReplAll ); var text_idx = this.currentTextIndex; var idx = this.currentWordIndex; var preReplSpell = this.wordWin.originalSpellings[text_idx][idx]; // if we got back to the first word then set the Undo button back to disabled if( this.wordWin.totalPreviousWords( text_idx, idx ) == 0 ) { this.controlWin.disableUndo(); } var i, j, origSpell ; // examine what happened to this current word. switch( this.wordFlags[text_idx][idx] ) { // replace all: go through this and all the future occurances of the word // and revert them all to the original spelling and clear their flags case this.replAllFlag : for( i = text_idx; i < this.wordWin.textInputs.length; i++ ) { for( j = 0; j < this.wordWin.totalWords( i ); j++ ) { if(( i == text_idx && j >= idx ) || i > text_idx ) { origSpell = this.wordWin.originalSpellings[i][j]; if( origSpell == preReplSpell ) { this._setWordText ( i, j, origSpell, undefined ); } } } } break; // ignore all: go through all the future occurances of the word // and clear their flags case this.ignrAllFlag : for( i = text_idx; i < this.wordWin.textInputs.length; i++ ) { for( j = 0; j < this.wordWin.totalWords( i ); j++ ) { if(( i == text_idx && j >= idx ) || i > text_idx ) { origSpell = this.wordWin.originalSpellings[i][j]; if( origSpell == preReplSpell ) { this.wordFlags[i][j] = undefined; } } } } break; // replace: revert the word to its original spelling case this.replWordFlag : this._setWordText ( text_idx, idx, preReplSpell, undefined ); break; } // For all four cases, clear the wordFlag of this word. re-start the process this.wordFlags[text_idx][idx] = undefined; this._spellcheck(); } } function _spellcheck() { var ww = this.wordWin; // check if this is the last word in the current text element if( this.currentWordIndex == ww.totalWords( this.currentTextIndex) ) { this.currentTextIndex++; this.currentWordIndex = 0; // keep going if we're not yet past the last text element if( this.currentTextIndex < this.wordWin.textInputs.length ) { this._spellcheck(); return; } else { this.terminateSpell(); return; } } // if this is after the first one make sure the Undo button is enabled if( this.currentWordIndex > 0 ) { this.controlWin.enableUndo(); } // skip the current word if it has already been worked on if( this.wordFlags[this.currentTextIndex][this.currentWordIndex] ) { // increment the global current word index and move on. this.currentWordIndex++; this._spellcheck(); } else { var evalText = ww.getTextVal( this.currentTextIndex, this.currentWordIndex ); if( evalText ) { this.controlWin.evaluatedText.value = evalText; ww.setFocus( this.currentTextIndex, this.currentWordIndex ); this._getSuggestions( this.currentTextIndex, this.currentWordIndex ); } } } function _getSuggestions( text_num, word_num ) { this.controlWin.clearSuggestions(); // add suggestion in list for each suggested word. // get the array of suggested words out of the // three-dimensional array containing all suggestions. var a_suggests = this.wordWin.suggestions[text_num][word_num]; if( a_suggests ) { // got an array of suggestions. for( var ii = 0; ii < a_suggests.length; ii++ ) { this.controlWin.addSuggestion( a_suggests[ii] ); } } this.controlWin.selectDefaultSuggestion(); } function _setAsIgnored( text_num, word_num, flag ) { // set the UI this.wordWin.removeFocus( text_num, word_num ); // do the bookkeeping this.wordFlags[text_num][word_num] = flag; return true; } function _getTotalReplaced() { var i_replaced = 0; for( var i = 0; i < this.wordFlags.length; i++ ) { for( var j = 0; j < this.wordFlags[i].length; j++ ) { if(( this.wordFlags[i][j] == this.replWordFlag ) || ( this.wordFlags[i][j] == this.replAllFlag ) || ( this.wordFlags[i][j] == this.fromReplAll )) { i_replaced++; } } } return i_replaced; } function _setWordText( text_num, word_num, newText, flag ) { // set the UI and form inputs this.wordWin.setText( text_num, word_num, newText ); // keep track of what happened to this word: this.wordFlags[text_num][word_num] = flag; return true; } function _getFormInputs( inputPattern ) { var inputs = new Array(); for( var i = 0; i < document.forms.length; i++ ) { for( var j = 0; j < document.forms[i].elements.length; j++ ) { if( document.forms[i].elements[j].type.match( inputPattern )) { inputs[inputs.length] = document.forms[i].elements[j]; } } } return inputs; }